Assorted recordings of my gameplay of various Dengeki Playstation (電撃 プレイステーション) demos. includes: まわってムーチョ Bloody Roar テクノビービー Stolen Song ...
1,305 viewsI wanted to record this for a long time, figuring it'd certainly be an interesting demo to look at. It was finally (PROPERLY) added to redump sets on archive.org so I figured I'd give it a go. I'm...
423 viewsStinger is listed as working on the compatibility list. I played it the whole way through, there is actually a Crash on the ending cutscene, awkwardly. The Japanese version, "Moero...
999 viewsThe first Bubble Bobble was listed as non-working on the compatibility list, but this seems to run to some degree. On my first playthrough I disabled Stack Native Return and that got me to stage 40 b...
993 viewsNOTE: I'm having trouble getting this to boot on 1.4.1 The retail Shatterhand is listed as non-working on the compatibility list, but I figured to try this one because Super Mario Bros. 2 proto...
947 viewsthis one is not on the compatibility list yet. My current suggested changes from default settings: Uncheck Stack Native Return, Lazy Double Return, NMI at VBlank. The game will play, but the high-scor...
846 viewsSpecifically the Japanese version since apparently that's the only one that boots. It runs really slow. Also, some powerups seem to not work (The cross never hits anything, for example), and there see...
843 viewsAccording to the compatibility list, this will hang (Crash) when a powerup item appears on screen. Therefore, for this playsession, I was very careful to not shoot ANYTHING that could cause a power...
770 viewsA game that has not been checked on the Compatibility list, so I can give the result. tl;dr Endless mode works. Mission mode does not and will Crash either before or between a stage loads. Note ...
616 viewsAhh, here's one I played on YouTube way back. No one else has tried this one yet. It has some graphical bugs, but mostly plays alright. But it can Crash if you let the attract mode demo play too lo...
666 viewsAccording to the Compatibility notes: "v1.1: VramQ 0x4000. bad bg tiles on title screen, when transceiver is used - unknown exception - PC: 0x7F7049 v1.3: VramQ 0x4000. disable st...
625 viewsAccording to the compatibility list, this Crashes if you get a Game Over. Thank goodness for savestates, huh? It seems that if you are hardcore enough, though, you can beat the game without a single c...
655 viewsFor this one, I tried letting it run until Crash once, loading the SRAM into Nested, and then trying again. For that I got further in before yet another Crash happened. I may need to do it multiple ti...
664 viewsThis time I hit a Crash on the rocket cutscene. I'm wondering if I should do SRAM setups before doing recordings? Thanks for watching! As with all YouTube channels, likes, subscriptions and comment...
695 viewsSo, since the compatibility list did checks for Super Mario Bros. 2 (USA) and (Europe), but not Super Mario USA (Japan), I figured I'd try it. Like the European build, it doesn't Crash on the first Sh...
671 views