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SEGA_CHANNEL_01.bin - Early Sega Channel BIOs prototype 0    0

This oughta go along good with the Sega Channel Game Guide recording. This ROM was released alongside it. Besides the very early version of the Sega Channel logo, this has tests of the menus, loade...

Cabbusses 1,142 views

[SEGA CHANNEL] Sega Channel Game Guide 11/1995 WIP A (GUID11... 0    0

It's actually hard to tell, but there are changes between this and the "B" ROM which show some degree of progression in the Sega Channel Game Guide.

Cabbusses 969 views

[SEGA CHANNEL] Sega Channel Menu Demo - Earthworm Jim Race/F... 0    0

EDITED: Fact checked. This seems to be more a WIP of the Febuary menu that has the January content mostly left intact, except for the background graphic on bootup. I wonder if the that graphic is s...

Cabbusses 1,024 views

[セガサターン] Room Mate (Develo Magazine Appendix CD-... 0    0

A basic, barely-interactive demo of the.. Room Mate dating sim, I guess it is. The interesting thing about this is the source - the Develop Magazine Appendix CD-ROM. Currently still looking up info...

Cabbusses 1,083 views

[セガサターン] ぎゅわんぶらあ自己中心派 | ... 0    0

An autodemo for Game Arts' DINA system, which was the engine they used for generating anime cutscenes without FMV. The system is likely named for Daina Airan, which came out on Saturn. I can't actu...

Cabbusses 1,027 views

[セガサターン] ブルーブレイカー ~剣よ... 0    0

An autodemo of Blue Breaker which mixes anime and in-game cutscenes. It does not feature any RPG mechanics like the Playstation Purepure demo, sadly. Since the characters announce when their demo c...

Cabbusses 1,017 views

SNES Bootleg Pokemon Stadium music rip - Lizad 0    0

Don't ask why I'd think to name the songs after the misspellings of the characters... it just seemed like they went together. So, Gravity Beetle from X3? Why didn't they just take the song from the...

Cabbusses 1,097 views

[NDS] Pokemon Dash Sample Version - Practice Mode 0    0

So, you guys spot this on Twitter? The Pokemon Dash demo got ROM dumped. Unfortunately I'm not too familiar with the game, so I had to go into Practice Mode first. It still didn't actually teach me...

Cabbusses 961 views

[Game Gear] Sonic Spinball Prototype (April 13th, 1994) 0    0

The main difference between this one and the April 12th one? The Bonus Stages actually work. Still pretty buggy, but they don't crash!

Cabbusses 891 views

BS Super Famicom Wars - Gameplay 0    0

Gave this a round of play. :D This seems like a sort of little demo in comparison to the NP Version. Before you ask - these are the only characters, settings, and battle map I could select. There's...

Cabbusses 1,002 views

BS Sutte Hakkun Event Version - Intro and Practice Stages. 0    0

Gameplay of the first of the three Satellaview Sutte Hakkun releases. the intro and the practice stages are the major differences from the Nintendo Power version (well, the NP Verson also allegedly ha...

Cabbusses 982 views

Dezaemon SFC Save: BS-X Shooting Converted from ROM to SRAM ... 0    0

This one may require a bit of a different description from the norm; this is a conversion of the recent "BS-X Shooting" dump to an SRAM file you can load and edit wit...

Cabbusses 1,057 views

[MAME] Garou: Mark of the Wolves (Prototype) 0    0

I'm expecting the general pattern for most of these fighting game protos to be "mostly near-release location test stuff". In this case, the game is mostly complete...

Cabbusses 1,033 views

[MAME] G.I. Joe (World, EB8, prototype?) 0    0

Decided to try checking another ROM which may or may not be a proto... I hope MAME actually figures it out sometime. Comparing it to other versions, there are some graphical bugs, but it's hard to ...

Cabbusses 1,031 views

[MAME] Daioh (Prototype) 0    0

As I uploaded those Dezaemon videos, it reminded me to look back at this and do a proper recording of it. Or at least as "proper" as my terrible ability with shmup...

Cabbusses 1,064 views